General FAQ

When will QUBLAR be released? ?

Qublar is still in development right now. We are hard working to make the game available as soon as we think all the core elements are ready and the gameplay will give you as much fun as possible. So there is no exact release date that we could tell you but be sure to sign up for our Newsletter and you will be the first one who will hear about the Beta release. You can also check our progress over at the Dev Blog & Development Roadmap to see on what we are working right now.

I can't wait, is there an early Beta access? ?

Yes, we think an early Alpha/Beta access to a few playtester could iron out the last flaws and gives us much in depth feedback to make the game even more fun. So if you have access to a 3d-printer and if you like to play tactical games we would love to hear from you! Drop us a few lines here or get in touch with us via Twitter or Facebook.

What do I need to play Qublar??

To start with QUBLAR you will need the 3d-printed pieces of one of the Core Sets (Novice Set or Master Set), the stats cards of your heroes & monsters and the rules. You can download these as PDF and print them out on your desktop printer or use the digital version on your tablet or smartphone during the game.

What is the difference between the Novice Core Set and the Master Core Set??

The main difference of the two sets is the material you’ll use to 3d-print the game components. The Novice Core Set contains everything you’ll need to play QUBLAR but the board, the tiles and the element tokens are reduced to the max so you’ll need as less material as possible to print out the whole set. The Master Core Set is slightly heavier on the design of the components but if material and printing time is not that important for you you will be rewarded with a beautiful looking set of QUBLAR.

Can i share the free STL files with my friends??

Yes you can, all the STL files of the Novice & Master Core Sets are under Creative Commons Licenses and you are allowed to share them with others as long as you only use the files non-commercial and don’t sell them. You could invite interested friends to our web page trough Facebook, Twitter as they can download all the files by them self here. And with an account on qublar.com they are able create their own Collection and keep track of the 3d-printed parts and figures they own.

Can I buy complete Core Game Sets from you??

No we don’t sell game sets right now. You should try to find a local 3d-print store or you might have a friend who has access to a 3d-printer and could print a set for you.

Why are the Core Sets free? ?

We want QUBLAR to be played by board gamers around the globe as much as possible. So we decided to make the core game and the rules completely free. Later on there might be new content and expansions that will be purchasable but the core game will always be available as free 3d-print-to-play game!

This is all freaking awesome, can I support you guys somehow??

Of course you can and somehow you already do, as you seem to be interested in our game. If you like our concept please spread the word of QUBLAR and let your friends know about the game. We are really thankful for all the great feedback & support! You also can support us directly by buying us a cup of coffee and donating via PayPal to  info [at] qublar.com. Thanks a bunch!

3d-Printing FAQ

3D-Printing...what the heck!??

Well it’s pretty unlikely that you’ve never heard of 3d-printing if you’re interested in QUBLAR…but it might happen. :) So 3d-printing is a technology where a three dimensional object can be printed with different kind of materials like plastics, metals, ceramics or even chocolate. The technology is already known for more than 30 years but only in the last few years 3d-printing became more and more accessible with cheap Fused Deposition Modeling printers for the consumer-oriented market. There are hundreds of other systems and printing processes but the FDM is the simplest. If you want to know more about 3d-printing you can read on here.

What is a STL file??

STL stands for “STereoLithographie” and is a file format that describes a triangular representation of a 3-dimensional surface geometry. It is as often used format for 3d-printing and most of the 3d-printers do accept the STL file format. The format can only contain geometrical information and no color information. We know a few of you might have access to a full color printer and could print the components in color. We will release a color set later on but for now all the game components and figures of QUBLAR will be downloadable as STL.

I don't have a 3D-Printer, can i still play Qublar??

The whole game concept of QUBLAR is designed with 3d-printed game components in mind and some elements like the modular board with tiles of different heights won’t translate very well into a two dimensional version. Nevertheless we will try to create a classic Print-to-Play paper version of QUBLAR later on so that interested players without a 3d-printer can still play the game.

What kind of 3D-Printer do i need??

We’ve tried to make the game as accessible as possible so we designed all the game components with the simplest FDM 3d-printers in mind. So we did pass on fancy geometries that would only be possible to build with certain printing systems or with a second support material for overhanging parts. As we don’t want to advertise for a specific brand or system we can just encourage you to look around and see what printer suits you the best. Try to ask other hobby 3d-printing enthusiasts to hear what they are saying about their system and what your budget would be for a new printer.

For printing the game can I use 3d-printers with another systems than FDM??

All core game components files are optimized and if necessary sliced to print out with simple FDM printers with only one extruder like the MakerBot, RepRap or similar models. But of course you can also use other printers like SLA printers for printing QUBLAR. Before printing the whole core game set batches a good thing would be to do a few test prints of different parts (core tile, element tile, figure). So you’ll see if everything will be printed as intended and fit together with the tolerances of your prints. You can download all the core components & figures as STL-files in the Shop for free.

My printer has a bad accuracy, can I still 3-print the game and will it be playable? ?

Yes of course, all the parts that need to fit together like the Core Board, the Height Tiles and the Element Tiles, are constructed with a small tolerance. Nevertheless we would suggest that you print out a test “Height Tile” and an “Element Tile” and see if they fit into each other well before printing the whole set.

What material would you recommend to use for the game parts, ABS or PLA??

We print our figures and components in ABS but PLA is perfect as well. Resin SLA prints are possible as well or course. When Painting you’ll need cover all the parts first with a base coat in order to apply acrylic colors.

In what scale do i have to print my game components??

Each file you’ll download here from the shop will be already scaled to a size where we are thinking should be perfect for printing and playing with. Of course you can scale eveyrthing down a little if you have a very accurate system and print yourself a pocket version of QUBLAR. Or if you see after a few test prints that your system can’t print enough accurate so that everything fits together (like the element tiles won’t fit into the core tiles) then you could scale up the whole set a tad for a larger version.

Do I really need to 3-print the core board??

The core base board is important to see the grid of the arena and to see where you can place your tiles. The board also holds the tiles in position and let you move the whole game to another place if needed. But of course you can also go cheap and print the 6 x 6 grid on a paper or even try to imagine the grid and build the game directly onto the table. A simple PDF 6 x 6 grid you can find in our shop as free download.

How much filament material will be used approximately for the whole 2 player Core Sets??

Our little Mathematician Gnomes are hard trying to calculate an estimated material use and we will let you know when they have a number for each of the Core Sets.

I hate painting! Will the game still be playable with unpainted, raw 3d-print game components??

We would encourage you to paint the figures as it’s not that hard and a lot more fun to fight with your own hand painted crew. We will prepare some really helpful tutorials for you to learn the basics of miniature painting over at the Tutorial section.

But of course you can also use the parts straight out of the printer without touching a brush at all. Then we would recommend to print out at least each half of the core tiles in two different colors of filament. This is to see who’s the owner of the tiles during the game. Another easy solution would be to spray paint the core tiles in two colors or just paint the top borders.

Is there a 2D Print-to-Play version of the game??

Not yet. But we are aware that for now not everybody has access to a 3d-printer so we will try to release a PDF paper print-to-play version of QUBLAR as soon as possible. You can sign up for our Newsletter and we will let you know about new releases.

Rules FAQ

How can i learn playing Qublar??

For playing QUBLAR you should read the rules first but they are easy to learn. We are sure after a first test game you will already forging your own tactics and strategies for the next duel. You can download the rules in our Shop or read them online here on the Rules section. For the release will also publish a few tutorials to show you the basics of the gameplay. You are also welcome to join our community to talk about your latest tactical siege plan or perfectly planed world domination over at our Forums.

How long does a normal 2 Player game take??

A normal standard game can be played in 45 – 60 minutes.

Is there a Multiplayer version of QUBLAR? ?

For a first release we’ll focus on the standard 2 player arena mode. The next step will be to extend the rules of QUBLAR to make multiplayer games possible.

Are there any other game modes for Qublar available??

We have already great ideas to expand the core game with a lot of amazing content and expansions, like different scenarios and predefined maps, a dungeon crawler mode or a campaign mode are only a few ideas. You might even have already some fantastic ideas by your own. Our team and the QUBLAR community would love to try them out so be sure to share them over at the forums.

How many Core Tiles am I allowed to buy and terraform during my round? ?

You can buy & terraform a maximum of 3 tiles each round.

What are the Outposts for? Do i really need them??

It depends on your tactic. The outposts can be really helpful by defending yourself on a certain location on the board. Your opponent can’t pass them directly and has to terraform a way around it to attack you. On the other hand a really aggressive tactic would be to build an Outpost on a tile you own deep down in the half of your opponents territory to spawn new monsters within reach of your opponents castle.

Designer's FAQ

What colors would you suggest to use for painting the game components? ?

First you’ll need to base coat all of your printed parts and figures with an acrylic primer so the colors will stick to the parts afterwards. There are a lot of different brands and preferences when it comes to acrylic colors for painting miniatures. A few of the big brands are “Citadel” colors of Game Workshop, Vallejo Game Color, P3 by PrivateersPress and Foundry Paint System. These colors are all a bit more expensive than normal hobby colors but they are worth their price. The quality of these miniature painting acrylics is a lot better than the normal hobby colors as they are produced with a high density of color pigments which is important for painting miniatures. But no worries you don’t have to spend a fortune on colors, you can start with just a few base colors and mix them for other tones.

How can I learn to paint my figures??

We will try to set up a few tutorials over at the Tutorial Section where we’ll cover the basics of painting your 3d-printed miniatures. It will take you some practice but even if you’re not artistically gifted you will improve your skills over time and be proud of having your own painted crew of nice looking monsters that you’ll fight your duels of QUBLAR with! For inspiration and tons of helpful guides you can also head over to the largest miniature painting community CoolMiniOrNot.

Can i create my own Figures for the Game??

Yes you can. It is our dream to having one day a pool of hundreds of monsters created by QUBLAR players that you can choose from to assemble your team. We know it’s a long way until there but we totally would encourage you to make your own creatures and rules for QUBLAR because we believe this is an really amazing part of the game, the possibility of playing with your own figures. We will try to give you the tools to do this but for now we are focusing to make a solid basic game first. Anyway if you can’t wait to play around with voxels and want to create your own monsters you could download the free version of Qubicle Constructor and start to modelling some by your own! Be sure to share them with the community over at the Forums.

What software did you use to make the 3d models for QUBLAR? ?

Qubicle Constructor by Mindesk

What is a Voxel??

A voxel is a combination of “volume” and “pixel”. A single voxel is kind of a 3D pixel and is cubic. There are digital games that uses voxels as volumes to describes landscapes or other in-game components like the well known sandbox game Minecraft (if you take it overly accurate MC isn’t a truly voxel based game as the blocks are described by polygons).

Are there any design guidelines for the game components??

We will share all the dimensions of the game components so you can make your designs fit into the game system perfectly. A first simple rule you should keep in mind is that each voxel in QUBLAR has an edge length of 1.5 mm in reality. This is kind of the scale of the whole game, so if you design a figure in Qubicle Constructor you would have to up-scale it with a factor of 150% to get the final 3d-print size. More about this over in the Tutorials section soon.

Can i upload/share my models with the community??

Yes of course, this would be great! You can show us screenshots of what you have created over at the Forums and we are happy to give you feedback on these models. We might even ask you if you would allow us to integrate the best models and ideas officially into the QUBLAR monster list from times to times. Of course the design and balancing of a new figure or game component has to fit into the existing game system but we are open minded for crazy ideas as well. We really can’t wait to see what awesome ideas you will have for QUBLAR!

STILL QUESTIONS?

Please don’t hesitate to ask us, we will try to answer all of your questions! You can contact us trough the Contact page or on Twitter