Dev Roadmap

QUBLAR is for now in “Pre-Alpha” state. The game is already playable and a lot of fun but there are no complete rules yet and it will take still a lot of work to get it to a point where we can release a first [Beta Edition] of this board game.

Nevertheless we want to keep you in the loop on what we are working. The items are roughly in priority order but this list doesn’t capture everything that needs to be done for the game and our plans may change based on your feedback.

A lot of further playtests will be needed but we’re really happy how things are coming together step by step. You can also see a lot of development updates on our Instagram, so be sure to follow us there and see the latest progress.

QUBLAR-DesignerGuide_element-tiles

Board & Game Components

  • [Core Tiles] 3 different heights:  design, 3d-print, size/tolerance test.
  • [Grid Board] two variants: design, 3d-print, size/tolerance test.
  • [Element Sources] token: design, 3d-print –> revising design for larger tiles atm.
  • Designing [Orb] and [Outpost] token.
  • Designing [Element Dice].
  • Making size tolerance tests with different board setups.
  • Preparing the final 3d-print files of all board components for the [Core Game].

Board

Game Components

Monsters, Guardians & Card Design

  • [Monster Designs] 10 pieces: 3d-model, 3d-print, assembly, tolerance test, painted sample.
  • [Monsters Cards] 20 cards: stats/abilities defined, balanced and play tested. 
  • [Card Template] data-driven prototype: design and test run -> updating template.
  • [Guardians] 4 types: stats/abilities balanced and play tested.
  • Designing stats/abilities of another batch of 20 [Monsters].
  • Defining 3 – 6 starting [Tribes] with unique tribe rules.
  • Modeling all [Monsters Designs] for the [First Edition].
  • Designing the final [Monsters Cards] frame artwork.
  • 3 – 5 more [Guardians] designs with stats, rules and renderings.
  • Final card design and graphics for the [First Edition].

Monsters & Guardians

Card Design & Abilities

Rules & Tutorials

  • [Basic Rules] all core rules defined, streamlined and play tested.
  • [Tutorials] How to make a Wet Palette for acrylic colors.
  • [Designers Guide] how to create your own content for the game. -> completing the guide atm.
  • Writing the final [Rules] for the basic [Core Game].
  • Creating illustrations for the [Rules].
  • Designing [Rules Booklet] as a downloadable PDF.
  • Preparing a [How-To-Play] video for the [Core Game].
  • Writing [Tutorials] about how to start with QUBLAR and 3d-printing.
  • Writing [Tutorials] for assembling and painting figures.

Rules

Tutorials

Web & App Development

  • [Web Page] concept, template, style and navigation
  • [Web Page] landing page slider. -> more slides to explain the concept of the game
  • [Web Page] FAQ section -> almost done, completing.
  • Writing an introduction Qublar and explaining the [Core Game].
  • Set up a Portfolio/Gallery.
  • Start the development blog
  • Designing [Monster Draft] concept, programming drafting.
  • Creating store and the 3d-files download section.
  • Mobile/tablet app concept to support gameplay
    .

Web Development

App Development